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Graphics Software Engineer

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Graphics Software Engineer in USA

  • Austin, TX

Responsibilities

  • Develop tooling and workloads used across the GPU development lifecycle.
  • Design, develop, and maintain workloads for GPU architectural validation and design verification.
  • Create mission-critical workloads for graphics core verification.
  • Collaborate with architecture, modeling, performance, power, design verification, silicon validation, manufacturing, and GPU software teams.
  • Identify and debug architectural, logic, silicon, and software issues from design bring-up through post-silicon.
  • Support production driver bring-up and help rapidly identify and resolve software issues.
  • Help ensure Apple GPUs meet functionality, performance, quality, efficiency, and power targets.

Requirements

  • Bachelor of Science degree and three years of relevant experience.
  • Experience with computer and/or GPU architecture through relevant coursework or industry experience.
  • Experience with C++ programming.
  • Demonstrated knowledge of the software graphics pipeline and its application to computer graphics and/or machine learning.
  • Experience with GPU programming through OpenGL, Vulkan, Metal, DirectX, CUDA, or other APIs.
  • Experience with continuous integration systems, automated build systems, and regression systems.
  • Strong communication skills and experience working in teams.
  • A master's or PhD degree is preferred.

Apple

We’re a diverse collective of thinkers and doers, continually reimagining what’s possible to help us all do what we love in new ways. And the same innovation that goes into our products also applies to our practices — strengthening our commitment to leave the world better than we found it. This i...

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