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Intern - Software Engineer, CPU Debugger

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Intern - Software Engineer, CPU Debugger in USA new

  • Nintendo
  • Full time
  • Email
  • Redmond, WA

Responsibilities

  • Validate the build and test environment and complete a minor bug investigation and fix for a Nintendo product.
  • Enhance the CLI debugger experience, including command usability, output, scripting, automation, and engineer ergonomics.
  • Build and improve the VS Code Debug Adapter for a modern, extensible editor experience.
  • Investigate and improve debugging performance and reliability across CLI and adapter paths.

Requirements

  • Have solid programming ability, strong software engineering fundamentals, and willingness to learn and transfer skills.
  • Ideally have C/C++ experience; C# experience is a plus.
  • Experience with low-level ELF/COFF file formats and familiarity with LLDB/GDB are beneficial.
  • Familiarity with the VS Code extension and debug-adapter ecosystem is a plus but not required.
  • Be a rising senior pursuing a BS or MS in Computer Science, Engineering, or a related field.
  • Demonstrate effective communication, strong writing skills, and the ability to work in a small, dynamic team.
  • Be available for full-time work during Summer 2027 and legally eligible to work in the United States.

Benefits

  • Onsite work in Redmond, Washington; remote work is not available.
  • Summer 2027 full-time contract position.
  • Eligible for employing-agency benefits, including medical insurance, an employee assistance program, and paid sick leave, subject to plan and eligibility terms.

Nintendo

Nintendo develops and publishes video games and designs dedicated gaming hardware for consumers, best known for the Nintendo Switch platform and franchises like Mario and The Legend of Zelda. In the U.S., it operates as a public company headquartered in Redmond, Washington, with roots dating to 1...

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