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Senior Software Engineer, GPU Systems

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Senior Software Engineer, GPU Systems in USA

  • ByteDance
  • Full time
  • Email
  • San Jose, CA

Responsibilities

  • Design, implement, and maintain production GPU system software across kernel drivers, runtimes, firmware interfaces, host management, debugging, tracing, profiling, and performance measurement.
  • Own accelerator features from proof of concept and architecture through implementation, validation, bring-up, qualification, and deployment.
  • Debug complex failures involving GPUs, CPUs, memory, PCIe, interconnects, IOMMU, firmware, operating systems, runtimes, and distributed workloads.
  • Profile workloads and optimize initialization, memory movement, scheduling, synchronization, communication, recovery, and device utilization.
  • Build automated tests, telemetry, dashboards, health checks, and diagnostic tools to expose failures and regressions.
  • Collaborate with silicon, firmware, compiler, library, machine-learning framework, platform, validation, and production engineering teams.
  • Improve resilience through error detection, isolation, retry, reset, repair, graceful degradation, and operational procedures.
  • Review low-level designs and code, document hardware/software contracts, and share performance and debugging practices.

Requirements

  • Bachelor’s degree in Computer Science, Computer Engineering, Electrical Engineering, or equivalent practical experience.
  • At least 3 years of professional programming experience in C or C++ for low-level, embedded, kernel, driver, runtime, or performance-critical software.
  • Strong understanding of computer architecture, operating systems, concurrency, memory hierarchies, DMA, interrupts, and device I/O.
  • Hands-on experience with GPU or accelerator software in areas such as kernel drivers, runtimes, firmware, libraries, collective communication, or performance tooling.
  • Ability to diagnose system failures using traces, logs, profilers, debuggers, counters, and controlled experiments.
  • Experience delivering and maintaining production-quality features across hardware and software teams.
  • Preferred experience with CUDA, ROCm, Level Zero, OpenCL, Triton, CUTLASS, or comparable accelerator programming and runtime environments.
  • Preferred knowledge of GPU scheduling, memory management, virtualization, PCIe, coherent interconnects, NUMA, or multi-GPU topology.
  • Preferred experience with pre-silicon development, board bring-up, firmware communication, baseboard management controllers, or fleet qualification.
  • Familiarity with distributed training or inference and topology-aware communication libraries is preferred.

ByteDance

ByteDance is a global incubator of platforms at the cutting edge of commerce, content, entertainment and enterprise services - over 2.5bn people interact with ByteDance products including TikTok. Creation is the core of ByteDance's purpose. Our products are built to help imaginations thrive. This...

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