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Software Engineer - 3D Graphics

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Software Engineer - 3D Graphics in USA

  • San Francisco, CA

Responsibilities

  • Build 3D tools for inspecting point clouds and creating precise engineering drawings.
  • Extend the point-cloud renderer and GPU picking system.
  • Solve geometry problems involving clipping, snapping, construction planes, and camera controls.
  • Identify and fix performance issues in large real-world datasets.
  • Improve shared rendering and interaction systems for CAD tools.

Requirements

  • Strong foundation in 3D mathematics and spatial reasoning, including transforms, planes, and projections.
  • Experience building software through coursework, personal projects, internships, or full-time work.
  • Ability to read and modify code written by others.
  • Experience with TypeScript and browser graphics, or comparable performance-sensitive graphics experience in a statically typed language.
  • Attention to correctness and performance, sound technical judgment, and initiative to investigate and complete problems.

Benefits

  • In-person work from Mach9’s SoMa office with flexibility to work from home when needed.

Salary: $130k - $180k/yr

Mach9

Mach9 develops AI-powered geospatial software that converts reality-capture datasets (LiDAR and imagery) into high-precision 3D maps and engineering-ready CAD/GIS deliverables. Its flagship product, Digital Surveyor, automatically extracts assets such as utility poles, signage, curbs, and stripin...

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