Define the architecture for photorealistic 3D across ray tracing, rasterization, denoising, and cross-platform graphics APIs.
Build physically based light transport including global illumination, reflections, refraction, soft shadows, and volumetrics.
Develop physically based materials, lights, cameras, exposure, depth of field, and motion blur.
Own image quality through sampling, antialiasing, accumulation, denoising, firefly suppression, and deterministic video rendering.
Scale scenes using acceleration structures, instancing, culling, and memory management for millions of triangles and tens of thousands of objects.
Integrate 3D with Tesseract’s video, motion graphics, compositing, ACES color management, and render-pass pipeline.
Improve rendering predictability and robustness through performance budgets, profiling, and headless batch rendering on local and cloud GPUs.
Design scene and rendering APIs for human users and AI agents, including validation, previews, and render-cost estimates.
Collaborate with engine, product, and AI teams, make foundational architecture decisions, and help hire and grow the 3D rendering team.
Requirements
Deep production experience building physically based renderers, path tracers, or ray-traced or hybrid-lighting game engines.
Strong command of the rendering equation, Monte Carlo integration, importance sampling, material models, and denoising.
Hands-on GPU ray-tracing experience with acceleration structures, BVHs, hardware ray-tracing APIs, and compute-based fallbacks.
Understanding of modern rasterization pipelines and hybrid rasterization and ray-tracing renderers.
Hands-on experience with Metal, Vulkan, Direct3D, or WebGPU, including compute shaders, GPU profiling, and GPU debugging.
Proficiency in Rust or C++ with strong understanding of memory, concurrency, and performance.
Strong foundations in linear algebra, geometry, probability, and sampling.
Experience owning complex technical projects and making architectural decisions in ambiguous problem spaces.
Preferred experience with Cycles, Arnold, RenderMan, V-Ray, Karma, Unreal Engine, Lumen, Unreal’s path tracer, or Unity HDRP.
Preferred experience with ML denoisers, neural rendering, ACES, OpenColorIO, HDR output, film-look pipelines, wgpu, Apple silicon or mobile GPUs, Rust, video compositing, or 2D and 3D rendering integration.
Benefits
Comprehensive medical, dental, and vision plans.
401(k) with employer match.
Commuter benefits.
Catered lunch multiple days per week.
Dinner stipend every night for employees working late.
Grubhub subscription.
Health and wellness perks.
Multiple team offsites per year and monthly team events.
Generous paid time off policy.
Most roles require in-person work at the NYC headquarters in Union Square; benefits apply to full-time employees only.
Salary: $175k - $300k/yr
Mirage
At Mirage, we’re building full-stack foundation models and products that redefine video creation. Over 20 million content creators and businesses use Captions to reach their full creative and commercial potential.