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Staff Software Engineer, Build Services

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Staff Software Engineer, Build Services in USA

  • Riot Games
  • Full time
  • Email
  • Los Angeles, CA

Responsibilities

  • Develop and maintain patterns, tooling, and standards for foundational build and developer systems.
  • Optimize build processes, performance monitoring, art and gameplay tools, and cross-functional deployment solutions.
  • Configure CI/CD pipelines and contribute to test automation for performance and functional testing.
  • Build and maintain release and version management tools.
  • Provide technical leadership, architectural design, and hands-on implementation for scalable systems.
  • Own build engineering operations, including monitoring dashboards, Slack integrations, code submission tooling, and CI build support.
  • Track build metrics across build machines and development environments for production and internal workflows.
  • Mentor engineers and promote code quality, maintainability, documentation, and engineering excellence.

Requirements

  • At least 6 years of professional software development experience.
  • At least 4 years of professional experience with C++ or Java.
  • At least 3 years of professional experience with Unreal Engine and Horde.
  • At least 3 years of Perforce experience.
  • Experience with mobile and PC/desktop build environments, game build processes, CI/CD pipeline configuration, and test automation.
  • Strong object-oriented C, C++, and C# programming experience and knowledge of data-driven design principles.
  • Bachelor of Science in Computer Science or proven understanding of Computer Science fundamentals.
  • Product sense, pragmatism, and developer empathy in technical decision-making.

Benefits

  • Open paid time off policy.
  • Flexible work schedules.
  • Medical, dental, and life insurance.
  • Parental leave for the employee, spouse or domestic partner, and children.
  • 401k with company match.

Riot Games

Since 2006, Riot Games has stayed committed to changing the way video games are developed, published, and supported for players. From our first title, League of Legends, to 2020’s VALORANT; we have strived to evolve the community with growth in Esports, and expansion from games into entertainment...

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