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Staff Systems Software Engineer

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Staff Systems Software Engineer in USA

  • thatgamecompany
  • Full time
  • Email
  • Remote

Responsibilities

  • Build and own the studio’s functional test automation framework, coverage instrumentation, regression analysis tooling, and test-suite reliability and speed improvements.
  • Design load, stress, chaos, and disaster recovery testing systems, including realistic synthetic traffic, fault injection, RTO/RPO measurement, and regression tests.
  • Automate app-quality testing across real devices and own device-lab orchestration and certification matrices.
  • Build and operate on-premise distributed build and GPU clusters, including scheduling, caching, artifacts, utilization, and capacity planning.
  • Design cross-platform developer tools, including AI-assisted agents, skills, and MCP servers, for Cloud, Backend, and Client Engineering.
  • Define and publish developer-velocity and quality metrics such as build time, test cycle time, flake rate, escaped defect rate, and MTTR.
  • Drive adoption across teams, mentor engineers, conduct code reviews, document systems, and set studio-wide technical direction.

Requirements

  • Required programming and scripting skills include Python, Golang, C/C++, Jenkins Groovy, and Linux shell scripting.
  • Experience designing test frameworks and building load/stress tooling, fault-injection and chaos systems, coverage instrumentation, and flake detection.
  • Experience with CPU/GPU/memory/I/O profiling, statistical analysis of noisy benchmarks, regression detection, commit attribution, and observability.
  • Experience with Jenkins or GitLab CI/CD, Make or CMake, GCC or Clang, distributed build systems and caching, Git/GitLab, and Perforce.
  • Experience administering Linux and macOS, operating bare-metal or on-premise clusters, using Docker or Podman, Kubernetes, Terraform or OpenTofu, and performing hardware capacity planning.
  • Knowledge of distributed-systems failure modes, TCP/IP and UDP, resilience patterns, and disaster recovery planning and execution.
  • Passion for gaming, staff-level technical direction, influence without authority, clear communication across distributed teams, and a focus on preventing problems.
  • Preferred qualifications include mobile device-farm operation; Android/iOS build and profiling toolchains; GPU cluster scheduling with Slurm, Kubernetes device plugins, or MIG; game-engine internals and engine-level test automation; deterministic simulation/replay testing; live-service game or equivalent SaaS/PaaS/XaaS experience; Windows administration; Ansible; TypeScript, Java, Kotlin, or Swift; and hybrid/multi-cloud management.

Benefits

  • Paid time off, holidays, and a two-week winter break.
  • Medical, dental, and vision coverage for employees and dependents beginning on the first day, with no waiting period.
  • Pet insurance, compassionate leave, a pre-tax wellness stipend, and a pre-tax work-from-home stipend.
  • 401(k) savings plan with company match.
  • Mental-health resources including Headspace membership and an Employee Assistance Program.
  • Discount portal, inclusive and diversity initiatives such as Grow Together, and support for professional development.
  • Remote role available in the United States and Canada.

Salary: $163k - $219k/yr

thatgamecompany

thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them. We seek talent that values integrity and pe...

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