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Principal Software Engineer, Languages & Compilers

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Principal Software Engineer, Languages & Compilers in USA new

  • San Mateo, CA

Responsibilities

  • Design and develop programming models that improve script performance and scalability.
  • Prototype and validate designs against realistic use cases and performance standards.
  • Own feature development from concept and prototyping through deployment and maintenance.
  • Improve the adaptability and performance of existing components.
  • Collaborate with engineers across engine and partner teams.
  • Guide the evolution of programming interfaces and tooling for Roblox developers.

Requirements

  • Over 10 years of experience developing and deploying user-facing software products.
  • Bachelor’s degree in Computer Science.
  • Proficiency in C++.
  • Understanding of parallel and concurrent programming concepts.
  • Understanding of industry standards and design patterns.
  • Ability to evaluate technical tradeoffs from multiple perspectives.
  • Experience with API and tool development, game development, distributed systems, and Lua/Luau programming is a plus.

Benefits

  • Full-time employees are eligible for equity compensation and benefits.
  • Office-based roles are onsite Tuesday, Wednesday, and Thursday, with optional presence Monday and Friday.
  • For San Mateo headquarters roles, the stated annual base salary range is $295,250–$345,040 USD.

Salary: $295k - $345k/yr

Roblox

Roblox's vision is to reimagine the way people come together. Our mission is to connect a billion people with optimism and civility. What is Roblox? Roblox is a platform where people come together virtually to share experiences. Every day, tens of millions of people from around the world come to ...

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